Medical content. A variety of sources were used in the development of these cards and are cited in the associated online text. Good references for general content and further reading include:
2018 Nelson's Pediatric Antimicrobial Therapy Twenty fourth Edition. (paperback)
Stanford guide 2018 (paperback)
Antibiotics simplified 5th edition (paperback)
AHA statement for Kawasaki
ESPID guidelines for Osteoarticular infections
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Educational Game Development and Assessment:
Rutledge C, et al. Gamification in Action: Theoretical and Practical Considerations for Medical Educators. Acad Med. 2018 Jul;93(7):1014-1020. PMID: 29465450.
Discussion of self determination theory and psychological needs met by gamefication. Includes discussion of negative effects of competition.
describes the step by step process of the development of the GridlockED game
Abdulmajed H, Park YS, Tekian A. Assessment of educational games for health professions: A systematic review of trends and outcomes Med Teach. 2015 Apr;37 Suppl 1:S27-32. PMID:25803590
EDUCATION THEORY MADE PRACTICAL: GAMIFICATION https://icenetblog.royalcollege.ca/2017/04/14/education-theory-made-practical-gamification/
Olszewski AE, Wolbrink TA. Serious Gaming in Medical Education: A Proposed Structured Framework for Game Development. Simul Healthc. 2017 Aug;12(4):240-253. PMID: 28027076.
Akl EA, et al. Educational games for health professionals. Cochrane Database Syst Rev. 2013 Jan 31;(1):CD006411. doi: 10.1002/14651858.CD006411.pub3. Review. Update in: Cochrane Database Syst Rev. 2013;(3):CD006411. PMID: 23440807.
Cochrane review finds two RCT studies of games for MedEd one showed difference in learning outcomes.
Gamification in Learning and Education - Springer book on development of educational games.
El-Beheiry M, McCreery G, Schlachta CM. A serious game skills competition increases voluntary usage and proficiency of a virtual reality laparoscopic simulator during first-year surgical residents' simulation curriculum. Surg Endosc. 2017 Apr;31(4):1643-1650. PubMed PMID: 27572069.
Competition cohort of surgical residents had more simulator use and did better on some task than control cohort while reporting that they were not motivated by competition.
Kaufman G, Flanagan M. Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game. (2016, August 1-6) Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland, UK .https://e-channel.med.utah.edu/wp-content/uploads/2017/02/paper_4331.pdf
Students randomized to tabletop implementation of a game show more discussion than those randomized to digital implementation of same game.